Can I Upload Animate Cc Files in Squarespace Avenue

Well-nigh importing artwork into Animate

Adobe Animate tin can use artwork created in other applications. You can import vector graphics and bitmaps in a variety of file formats. If you take QuickTime® 4 or later installed on your arrangement, you can import additional vector or bitmap file formats. Y'all tin can import Adobe® FreeHand® files (version MX and earlier) and Adobe® Fireworks® PNG files direct into Breathing, preserving attributes from those formats.

Graphic files that you import into Animate must be at least 2 pixels 10 2 pixels in size.

To load JPEG files into a Animate SWF file during runtime, apply the loadMovie activity or method. For detailed data, encounter loadMovie (MovieClip.loadMovie method) in ActionScript 2.0 Language Reference or Working with movie clips in the ActionScript 3.0 Developer'due south Guide.

Animate imports vector graphics, bitmaps, and sequences of images as follows:

  • When you import Adobe® Illustrator® and Adobe® Photoshop® files into Animate, yous tin specify import options that let you lot preserve almost of your artwork's visual information, and the ability to maintain the editability of certain visual attributes with the Animate authoring environment.

  • When you import vector images into Breathing from FreeHand, select options for preserving FreeHand layers, pages, and text blocks.

  • When y'all import PNG images from Fireworks, import files as editable objects to change in Breathing, or as flattened files to edit and update in Fireworks.

  • Select options for preserving images, text, and guides.

     If you import a PNG file from Fireworks by cutting and pasting, the file is converted to a bitmap.

  • Vector images from SWF and Windows® Metafile Format (WMF) files that you lot import directly into a Animate document (instead of into a library) are imported as a grouping in the current layer.

  • Bitmaps (scanned photographs, BMP files) that you import directly into a Animate document are imported as single objects in the current layer. Animate preserves the transparency settings of imported bitmaps. Considering importing a bitmap can increase the file size of a SWF file, consider compressing imported bitmaps.

     Bitmap transparency might not be preserved when bitmaps are imported by dragging and dropping from an awarding or desktop to Breathing. To preserve transparency, utilize the File > Import To Phase or Import To Library command for importing.

  • Any sequence of images (for case, a PICT or BMP sequence) that you import directly into a Animate document is imported equally successive keyframes of the current layer.

Supported file formats for import

 For a consummate list of every file format supported by Breathing for import, export, or edit, see the Supported File Formats TechNote.

Graphics formats

You tin can import the following vector or bitmap file formats into Breathing viii or later:

File type

Extension

Windows

Macintosh

Adobe Illustrator (version x or earlier)

.ai

Adobe Photoshop

.psd

Bitmap

.bmp

GIF and animated GIF

.gif

JPEG

.jpg

PNG

.png

Flash Player half dozen/seven

.swf

Scalable Vector Graphics

.svg

Sound formats

Animate tin import the following audio formats:

File type

Extension

Windows

Macintosh

Adobe Soundbooth

.asnd

Moving ridge

.wav

Audio Interchange File Format

.aiff

MP3

.mp3

Sound Designer II

.sd2

Lord's day AU

.au

System 7 sounds

.snd

Video formats

Animate tin can import the post-obit video formats:

File type

Extension

Windows

Macintosh

Video for Adobe Animate

.flv, .f4v

Video for Windows

.avi

MPEG

.mpg, .m1v, .m2p, .m2t, .m2ts, .mts, .tod, .mpe, .mpeg

MPEG-iv

.mp4, .m4v, .avc

Digital Video

.dv, .dvi

3GPP/3GPP2 for Mobile Devices

.3gp, .3gpp, .3gp2, .3gpp2, .3p2

Import artwork in Animate

Animate lets you import artwork in various file formats either straight to the Phase, or to the library.

Import a file into Breathing

    • To import a file directly into the electric current Breathing document, select File > Import > Import To Stage.

    • To import a file into the library for the current Animate document, select File > Import > Import To Library. (To employ a library item in a document, drag information technology onto the Stage. )

  1. Select a file format from the Files Of Type (Windows) or Show (Macintosh) pop-up menu.

  2. Navigate to the desired file and select it. If an imported file has multiple layers, Animate might create new layers (depending on the import file type). Whatever new layers appear in the Timeline.

  3. If the proper name of the file you are importing ends with a number and additional sequentially numbered files are in the aforementioned folder, practice i of the following:

    Notation: (Windows viii only) If a PSD file containing text is imported with the Vector Outline option selected, you cannot edit the ballast points for the vector object. This is observed with PSD files that were created using fonts unavailable in Windows 8.

    • To import all the sequential files, click Aye.

    • To import but the specified file, click No.

      The post-obit are examples of filenames that can exist used every bit a sequence:

      Frame001.gif, Frame002.gif, Frame003.gif

      Bird 1, Bird 2, Bird three

      Walk-001.ai, Walk-002.ai, Walk-003.ai

Paste a bitmap from some other awarding directly into the current Animate document

  1. Copy the image in the other awarding.

  2. In Animate, select Edit > Paste In Center.

Importing FXG files

The FXG format allows Animate to exchange graphics with other Adobe applications such equally Adobe Illustrator, Fireworks, and Photoshop with all of the circuitous graphic information preserved. Animate allows yous to import FXG files (2.0 version only) also as salve selections of objects on the Stage or the entire Stage in FXG format.

  • To import an FXG file, choose File > Import > Import to Stage or Import to Library and select the FXG file you want to open.

Nigh AutoCAD DXF files

Animate supports the AutoCAD® DXF format in AutoCAD 10.

DXF files do not back up the standard organisation fonts. Animate tries to map fonts appropriately, but the results can be unpredictable, specially for text alignment.

Because the DXF format does not support solid fills, filled areas are exported as outlines only. For this reason, the DXF format is most appropriate for line drawings, such equally floor plans and maps.

You can import two-dimensional DXF files into Breathing. Breathing does not support three-dimensional DXF files.

Although Animate doesn't support scaling in a DXF file, all imported DXF files produce 12-inch x 12-inch files that you can scale using Change > Transform > Scale. As well, Animate supports only ASCII DXF files. If your DXF files are binary, convert them to ASCII earlier importing them into Animate.

Loading artwork with ActionScript

With ActionScript, you tin can load external image files or avails from the Library at runtime.

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Source: https://helpx.adobe.com/animate/using/placing-artwork.html

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